using System; namespace Server.Mobiles { [CorpseName("an putrid undead guardian corpse")] public class PutridUndeadGuardian : BaseCreature { [Constructable] public PutridUndeadGuardian() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an putrid undead guardian"; Body = 722; SetStr(79); SetDex(63); SetInt(187); SetHits(553); SetDamage(3, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40); SetResistance(ResistanceType.Fire, 23); SetResistance(ResistanceType.Cold, 57); SetResistance(ResistanceType.Poison, 29); SetResistance(ResistanceType.Energy, 39); SetSkill(SkillName.MagicResist, 62.7); SetSkill(SkillName.Tactics, 45.4); SetSkill(SkillName.Wrestling, 50.7); Fame = 3000; Karma = -3000; PackNecroReg(10, 15); /// Stratics didn't specify } public PutridUndeadGuardian(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); } public override int GetIdleSound() { return 1609; } public override int GetAngerSound() { return 1606; } public override int GetHurtSound() { return 1608; } public override int GetDeathSound() { return 1607; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }