using System; namespace Server.Mobiles { [CorpseName("a polar bear corpse")] [TypeAlias("Server.Mobiles.Polarbear")] public class PolarBear : BaseCreature { [Constructable] public PolarBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a polar bear"; this.Body = 213; this.BaseSoundID = 0xA3; this.SetStr(116, 140); this.SetDex(81, 105); this.SetInt(26, 50); this.SetHits(70, 84); this.SetMana(0); this.SetDamage(7, 12); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 25, 35); this.SetResistance(ResistanceType.Cold, 60, 80); this.SetResistance(ResistanceType.Poison, 15, 25); this.SetResistance(ResistanceType.Energy, 10, 15); this.SetSkill(SkillName.MagicResist, 45.1, 60.0); this.SetSkill(SkillName.Tactics, 60.1, 90.0); this.SetSkill(SkillName.Wrestling, 45.1, 70.0); this.Fame = 1500; this.Karma = 0; this.VirtualArmor = 18; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 35.1; } public PolarBear(Serial serial) : base(serial) { } public override int Meat { get { return 2; } } public override int Hides { get { return 16; } } public override FoodType FavoriteFood { get { return FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Bear; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }