using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a pixie corpse")] public class Pixie : BaseCreature { [Constructable] public Pixie() : base(AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("pixie"); Body = 128; BaseSoundID = 0x467; SetStr(21, 30); SetDex(301, 400); SetInt(201, 250); SetHits(13, 18); SetDamage(9, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.Tactics, 10.1, 20.0); SetSkill(SkillName.Wrestling, 10.1, 12.5); Fame = 7000; Karma = 7000; VirtualArmor = 100; if (0.02 > Utility.RandomDouble()) PackStatue(); } public Pixie(Serial serial) : base(serial) { } public override bool InitialInnocent { get { return true; } } public override HideType HideType { get { return HideType.Spined; } } public override int Hides { get { return 5; } } public override int Meat { get { return 1; } } public override TribeType Tribe { get { return TribeType.Fey; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override void GenerateLoot() { AddLoot(LootPack.LowScrolls); AddLoot(LootPack.Gems, 2); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.3) c.DropItem(new PixieLeg()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }