using System; namespace Server.Mobiles { [CorpseName("a pig corpse")] public class Pig : BaseCreature { [Constructable] public Pig() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a pig"; this.Body = 0xCB; this.BaseSoundID = 0xC4; this.SetStr(20); this.SetDex(20); this.SetInt(5); this.SetHits(12); this.SetMana(0); this.SetDamage(2, 4); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 10, 15); this.SetSkill(SkillName.MagicResist, 5.0); this.SetSkill(SkillName.Tactics, 5.0); this.SetSkill(SkillName.Wrestling, 5.0); this.Fame = 150; this.Karma = 0; this.VirtualArmor = 12; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 11.1; } public Pig(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }