using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName("a horse corpse")] public class Palomino : BaseMount { [Constructable] public Palomino() : this("a horse") { } [Constructable] public Palomino(string name) : base(name, 1408, 0x3ECD, AIType.AI_Animal, FightMode.Closest, 10, 1, 0.2, 0.4) { BaseSoundID = 0xA8; SetStr(55, 98); SetDex(56, 75); SetInt(6, 10); SetHits(28, 45); SetMana(0); SetDamage(3, 4); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 20); SetSkill(SkillName.MagicResist, 25.1, 30.0); SetSkill(SkillName.Tactics, 29.3, 44.0); SetSkill(SkillName.Wrestling, 29.3, 44.0); Fame = 300; Karma = 300; Tamable = true; ControlSlots = 1; MinTameSkill = 29.1; } public override int Meat { get { return 3; } } public override int Hides { get { return 10; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public Palomino(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }