using System; namespace Server.Mobiles { [CorpseName("a lifestealer corpse")] public class Lifestealer : BaseCreature { [Constructable] public Lifestealer() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a lifestealer"; Body = 303; Hue = 2606; BaseSoundID = 357; SetStr(200, 240); SetDex(130, 150); SetInt(200, 250); SetHits(4600, 4650); SetDamage(22, 26); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 10); SetDamageType(ResistanceType.Cold, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Necromancy, 90.1, 100.0); SetSkill(SkillName.SpiritSpeak, 90.1, 105.0); SetSkill(SkillName.EvalInt, 90.1, 100.0); SetSkill(SkillName.Magery, 90.1, 100.0); SetSkill(SkillName.Meditation, 90.1, 100.0); SetSkill(SkillName.MagicResist, 90.1, 105.0); SetSkill(SkillName.Tactics, 75.1, 85.0); SetSkill(SkillName.Wrestling, 80.1, 100.0); SetSkill(SkillName.DetectHidden, 84.3); Fame = 9500; Karma = -9500; VirtualArmor = 44; PackNecroReg(24, 45); } public Lifestealer(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int TreasureMapLevel { get { return 4; } } public override int Meat { get { return 3; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }