using Server.Items; using Server.Services; namespace Server.Mobiles { [CorpseName("a lava lizard corpse")] [TypeAlias("Server.Mobiles.Lavalizard")] public class LavaLizard : BaseCreature { [Constructable] public LavaLizard() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a lava lizard"; Body = 0xCE; Hue = Utility.RandomList(0x647, 0x650, 0x659, 0x662, 0x66B, 0x674); BaseSoundID = 0x5A; SetStr(126, 150); SetDex(56, 75); SetInt(11, 20); SetHits(76, 90); SetMana(0); SetDamage(6, 24); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 30, 45); SetResistance(ResistanceType.Poison, 25, 35); SetResistance(ResistanceType.Energy, 25, 35); SetSkill(SkillName.MagicResist, 55.1, 70.0); SetSkill(SkillName.Tactics, 60.1, 80.0); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 3000; Karma = -3000; VirtualArmor = 40; Tamable = true; ControlSlots = 1; MinTameSkill = 80.7; PackItem(new SulfurousAsh(Utility.Random(4, 10))); SetSpecialAbility(SpecialAbility.DragonBreath); } public LavaLizard(Serial serial) : base(serial) { } public override int Hides { get { return 12; } } public override HideType HideType { get { return HideType.Spined; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }