using System; using Server.Items; namespace Server.Mobiles { public class KhaldunZealot : BaseCreature { [Constructable] public KhaldunZealot() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Body = 0x190; this.Name = "Zealot of Khaldun"; this.Title = "the Knight"; this.Hue = 0; this.SetStr(351, 400); this.SetDex(151, 165); this.SetInt(76, 100); this.SetHits(448, 470); this.SetDamage(15, 25); this.SetDamageType(ResistanceType.Physical, 75); this.SetDamageType(ResistanceType.Cold, 25); this.SetResistance(ResistanceType.Physical, 35, 45); this.SetResistance(ResistanceType.Fire, 25, 30); this.SetResistance(ResistanceType.Cold, 50, 60); this.SetResistance(ResistanceType.Poison, 25, 35); this.SetResistance(ResistanceType.Energy, 25, 35); this.SetSkill(SkillName.Wrestling, 70.1, 80.0); this.SetSkill(SkillName.Swords, 120.1, 130.0); this.SetSkill(SkillName.Anatomy, 120.1, 130.0); this.SetSkill(SkillName.MagicResist, 90.1, 100.0); this.SetSkill(SkillName.Tactics, 90.1, 100.0); this.Fame = 10000; this.Karma = -10000; this.VirtualArmor = 40; VikingSword weapon = new VikingSword(); weapon.Hue = 0x835; weapon.Movable = false; this.AddItem(weapon); MetalShield shield = new MetalShield(); shield.Hue = 0x835; shield.Movable = false; this.AddItem(shield); BoneHelm helm = new BoneHelm(); helm.Hue = 0x835; this.AddItem(helm); BoneArms arms = new BoneArms(); arms.Hue = 0x835; this.AddItem(arms); BoneGloves gloves = new BoneGloves(); gloves.Hue = 0x835; this.AddItem(gloves); BoneChest tunic = new BoneChest(); tunic.Hue = 0x835; this.AddItem(tunic); BoneLegs legs = new BoneLegs(); legs.Hue = 0x835; this.AddItem(legs); this.AddItem(new Boots()); } public KhaldunZealot(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override bool ShowFameTitle { get { return false; } } public override bool AlwaysMurderer { get { return true; } } public override bool Unprovokable { get { return true; } } public override Poison PoisonImmune { get { return Poison.Deadly; } } public override int GetIdleSound() { return 0x184; } public override int GetAngerSound() { return 0x286; } public override int GetDeathSound() { return 0x288; } public override int GetHurtSound() { return 0x19F; } public override bool OnBeforeDeath() { BoneKnight rm = new BoneKnight(); rm.Team = this.Team; rm.Combatant = this.Combatant; rm.NoKillAwards = true; if (rm.Backpack == null) { Backpack pack = new Backpack(); pack.Movable = false; rm.AddItem(pack); } for (int i = 0; i < 2; i++) { LootPack.FilthyRich.Generate(this, rm.Backpack, true, LootPack.GetLuckChanceForKiller(this)); LootPack.FilthyRich.Generate(this, rm.Backpack, false, LootPack.GetLuckChanceForKiller(this)); } Effects.PlaySound(this, this.Map, this.GetDeathSound()); Effects.SendLocationEffect(this.Location, this.Map, 0x3709, 30, 10, 0x835, 0); rm.MoveToWorld(this.Location, this.Map); this.Delete(); return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }