using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an interred grizzle corpse")] public class InterredGrizzle : BaseCreature { [Constructable] public InterredGrizzle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an interred grizzle"; this.Body = 259; this.SetStr(451, 500); this.SetDex(201, 250); this.SetInt(801, 850); this.SetHits(1500); this.SetStam(150); this.SetDamage(16, 19); this.SetDamageType(ResistanceType.Physical, 30); this.SetDamageType(ResistanceType.Fire, 70); this.SetResistance(ResistanceType.Physical, 35, 55); this.SetResistance(ResistanceType.Fire, 20, 65); this.SetResistance(ResistanceType.Cold, 55, 80); this.SetResistance(ResistanceType.Poison, 20, 35); this.SetResistance(ResistanceType.Energy, 60, 80); this.SetSkill(SkillName.Meditation, 77.7, 84.0); this.SetSkill(SkillName.EvalInt, 72.2, 79.6); this.SetSkill(SkillName.Magery, 83.7, 89.6); this.SetSkill(SkillName.Poisoning, 0); this.SetSkill(SkillName.Anatomy, 0); this.SetSkill(SkillName.MagicResist, 80.2, 87.3); this.SetSkill(SkillName.Tactics, 104.5, 105.1); this.SetSkill(SkillName.Wrestling, 105.1, 109.4); this.Fame = 3700; // Guessed this.Karma = -3700; // Guessed for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public override bool CanBeParagon { get { return false; } } /* public override bool OnBeforeDeath() { SpillAcid( 1, 4, 10, 6, 10 ); return base.OnBeforeDeath(); } */ public InterredGrizzle(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 4; } } public override void GenerateLoot() // -- Need to verify { this.AddLoot(LootPack.FilthyRich); } public override void OnDamage(int amount, Mobile from, bool willKill) { if (Utility.RandomDouble() < 0.04) SpillAcid(null, Utility.RandomMinMax(1, 3)); base.OnDamage(amount, from, willKill); } public override Item NewHarmfulItem() { return new InfernalOoze(this, false, Utility.RandomMinMax(6, 10)); } public override int GetAngerSound() { return 0x581; } public override int GetIdleSound() { return 0x582; } public override int GetAttackSound() { return 0x580; } public override int GetHurtSound() { return 0x583; } public override int GetDeathSound() { return 0x584; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }