using System; using Server.Mobiles; namespace Server.Engines.Quests.Samurai { [CorpseName("an injured wolf corpse")] public class InjuredWolf : BaseCreature { [Constructable] public InjuredWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Body = 0xE1; this.Name = "an injured wolf"; this.BaseSoundID = 0xE5; this.Hue = Utility.RandomAnimalHue(); this.SetStr(10, 20); this.SetDex(45, 65); this.SetInt(10, 15); this.SetHits(1); this.SetDamage(1, 3); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 15); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetSkill(SkillName.MagicResist, 10.0); this.SetSkill(SkillName.Tactics, 0.0, 5.0); this.SetSkill(SkillName.Wrestling, 20.0, 30.0); } public InjuredWolf(Serial serial) : base(serial) { } public override int GetIdleSound() { return 0xE9; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }