using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a grubber corpse")] public class Grubber : BaseCreature { [Constructable] public Grubber() : base(AIType.AI_Animal, FightMode.None, 10, 1, 0.06, 0.1) { Name = "a grubber"; Body = 270; SetStr(15); SetDex(2000); SetInt(1000); SetHits(200); SetStam(500); SetMana(0); SetDamage(1); SetDamageType(ResistanceType.Physical, 100); SetSkill(SkillName.MagicResist, 200.0); SetSkill(SkillName.Tactics, 5.0); SetSkill(SkillName.Wrestling, 5.0); Fame = 1000; Karma = 0; VirtualArmor = 4; } public override IDamageable Combatant { get { return base.Combatant; } set { base.Combatant = value; if (0.10 > Utility.RandomDouble()) StopFlee(); else if (!CheckFlee()) BeginFlee(TimeSpan.FromSeconds(10)); } } public Grubber(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 1; } } public override int GetAttackSound() { return 0xC9; } public override int GetHurtSound() { return 0xCA; } public override int GetDeathSound() { return 0xCB; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }