using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a goblin corpse")] public class GreenGoblinAlchemist : BaseCreature { [Constructable] public GreenGoblinAlchemist() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a green goblin alchemist"; Body = 723; BaseSoundID = 0x600; SetStr(282, 331); SetDex(62, 79); SetInt(100, 149); SetHits(163, 197); SetStam(62, 79); SetMana(100, 149); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 45, 55); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 35, 45); SetResistance(ResistanceType.Energy, 11, 20); SetSkill(SkillName.MagicResist, 120.3, 129.2); SetSkill(SkillName.Tactics, 81.9, 87.1); SetSkill(SkillName.Anatomy, 0.0, 0.0); SetSkill(SkillName.Wrestling, 94.8, 106.9); Fame = 1500; Karma = -1500; VirtualArmor = 28; // loot 60 gold, magic item, gem, bola ball, liquar,gob blood switch ( Utility.Random(20) ) { case 0: PackItem(new Scimitar()); break; case 1: PackItem(new Katana()); break; case 2: PackItem(new WarMace()); break; case 3: PackItem(new WarHammer()); break; case 4: PackItem(new Kryss()); break; case 5: PackItem(new Pitchfork()); break; } PackItem(new ThighBoots()); switch ( Utility.Random(3) ) { case 0: PackItem(new Ribs()); break; case 1: PackItem(new Shaft()); break; case 2: PackItem(new Candle()); break; } if (0.2 > Utility.RandomDouble()) PackItem(new BolaBall()); } public GreenGoblinAlchemist(Serial serial) : base(serial) { } public override int GetAngerSound() { return 0x600; } public override int GetIdleSound() { return 0x600; } public override int GetAttackSound() { return 0x5FD; } public override int GetHurtSound() { return 0x5FF; } public override int GetDeathSound() { return 0x5FE; } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 1; } } public override TribeType Tribe { get { return TribeType.GreenGoblin; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.02) c.DropItem(new LuckyCoin()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }