using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a gibberling corpse")] public class Gibberling : BaseCreature { [Constructable] public Gibberling() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a gibberling"; Body = 307; BaseSoundID = 422; SetStr(141, 165); SetDex(101, 125); SetInt(56, 80); SetHits(85, 99); SetDamage(12, 17); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Fire, 40); SetDamageType(ResistanceType.Energy, 60); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 25, 35); SetResistance(ResistanceType.Cold, 25, 35); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 45.1, 70.0); SetSkill(SkillName.Tactics, 67.6, 92.5); SetSkill(SkillName.Wrestling, 60.1, 80.0); Fame = 1500; Karma = -1500; VirtualArmor = 27; SetWeaponAbility(WeaponAbility.Dismount); } public Gibberling(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }