using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a gazer larva corpse")] public class GazerLarva : BaseCreature { [Constructable] public GazerLarva() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a gazer larva"; this.Body = 778; this.BaseSoundID = 377; this.SetStr(76, 100); this.SetDex(51, 75); this.SetInt(56, 80); this.SetHits(36, 47); this.SetDamage(2, 9); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 15, 25); this.SetSkill(SkillName.MagicResist, 70.0); this.SetSkill(SkillName.Tactics, 70.0); this.SetSkill(SkillName.Wrestling, 70.0); this.Fame = 900; this.Karma = -900; this.VirtualArmor = 25; this.PackItem(new Nightshade(Utility.RandomMinMax(2, 3))); } public GazerLarva(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }