using System; namespace Server.Mobiles { [CorpseName("a frost ooze corpse")] public class FrostOoze : BaseCreature { [Constructable] public FrostOoze() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a frost ooze"; this.Body = 94; this.BaseSoundID = 456; this.SetStr(18, 30); this.SetDex(16, 21); this.SetInt(16, 20); this.SetHits(13, 17); this.SetDamage(3, 9); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 15, 20); this.SetResistance(ResistanceType.Cold, 40, 50); this.SetResistance(ResistanceType.Poison, 20, 30); this.SetResistance(ResistanceType.Energy, 10, 20); this.SetSkill(SkillName.MagicResist, 5.1, 10.0); this.SetSkill(SkillName.Tactics, 19.3, 34.0); this.SetSkill(SkillName.Wrestling, 25.3, 40.0); this.Fame = 450; this.Karma = -450; this.VirtualArmor = 38; } public FrostOoze(Serial serial) : base(serial) { } public override void GenerateLoot() { this.AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 2)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }