using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a black order grand mage corpse")] public class DragonsFlameGrandMage : DragonsFlameMage { [Constructable] public DragonsFlameGrandMage() : base() { Name = "Black Order Grand Mage"; Title = "of the Dragon's Flame Sect"; SetStr(340, 360); SetDex(200, 215); SetInt(500, 515); SetHits(800); SetDamage(15, 20); Fame = 25000; Karma = -25000; VirtualArmor = 60; } public DragonsFlameGrandMage(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get {return true;} } public override bool ShowFameTitle { get {return false;} } public override void GenerateLoot() { AddLoot(LootPack.AosFilthyRich, 6); } public override void OnDeath(Container c) { base.OnDeath(c); c.DropItem(new DragonFlameKey()); if (Utility.RandomDouble() < 0.5) c.DropItem(new DragonFlameSectBadge()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }