using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a solen infiltrator corpse")] // TODO: Corpse name? public class BlackSolenInfiltratorQueen : BaseCreature, IBlackSolen { [Constructable] public BlackSolenInfiltratorQueen() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a black solen infiltrator"; this.Body = 807; this.BaseSoundID = 959; this.Hue = 0x453; this.SetStr(326, 350); this.SetDex(141, 165); this.SetInt(96, 120); this.SetHits(151, 162); this.SetDamage(10, 15); this.SetDamageType(ResistanceType.Physical, 70); this.SetDamageType(ResistanceType.Poison, 30); this.SetResistance(ResistanceType.Physical, 30, 40); this.SetResistance(ResistanceType.Fire, 30, 35); this.SetResistance(ResistanceType.Cold, 25, 35); this.SetResistance(ResistanceType.Poison, 35, 40); this.SetResistance(ResistanceType.Energy, 25, 30); this.SetSkill(SkillName.MagicResist, 90.0); this.SetSkill(SkillName.Tactics, 90.0); this.SetSkill(SkillName.Wrestling, 90.0); this.Fame = 6500; this.Karma = -6500; this.VirtualArmor = 50; SolenHelper.PackPicnicBasket(this); this.PackItem(new ZoogiFungus((0.05 > Utility.RandomDouble()) ? 16 : 4)); } public BlackSolenInfiltratorQueen(Serial serial) : base(serial) { } public override int GetAngerSound() { return 0x259; } public override int GetIdleSound() { return 0x259; } public override int GetAttackSound() { return 0x195; } public override int GetHurtSound() { return 0x250; } public override int GetDeathSound() { return 0x25B; } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); } public override bool IsEnemy(Mobile m) { if (SolenHelper.CheckBlackFriendship(m)) return false; else return base.IsEnemy(m); } public override void OnDamage(int amount, Mobile from, bool willKill) { SolenHelper.OnBlackDamage(from); base.OnDamage(amount, from, willKill); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }