using System; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName("Vitavi [Renowned] corpse")] public class VitaviRenowned : BaseRenowned { [Constructable] public VitaviRenowned() : base(AIType.AI_Mystic) { this.Name = "Vitavi"; this.Title = "[Renowned]"; this.Body = 0x8F; this.BaseSoundID = 437; this.SetStr(300, 350); this.SetDex(250, 300); this.SetInt(300, 350); this.SetHits(45000, 50000); this.SetDamage(7, 14); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 50, 60); this.SetResistance(ResistanceType.Fire, 30, 50); this.SetResistance(ResistanceType.Cold, 60, 80); this.SetResistance(ResistanceType.Poison, 20, 30); this.SetResistance(ResistanceType.Energy, 30, 40); this.SetSkill(SkillName.EvalInt, 70.1, 80.0); this.SetSkill(SkillName.Magery, 70.1, 80.0); this.SetSkill(SkillName.MagicResist, 75.1, 100.0); this.SetSkill(SkillName.Tactics, 70.1, 75.0); this.SetSkill(SkillName.Wrestling, 50.1, 75.0); this.Fame = 7500; this.Karma = -7500; this.VirtualArmor = 44; this.PackReg(6); if (0.02 > Utility.RandomDouble()) this.PackStatue(); } public VitaviRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList { get { return new Type[] {}; } } public override Type[] SharedSAList { get { return new[] {typeof (AxeOfAbandon), typeof (DemonBridleRing), typeof (VoidInfusedKilt)}; } } public override InhumanSpeech SpeechType { get { return InhumanSpeech.Ratman; } } public override bool AllureImmune { get { return true; } } public override bool CanRummageCorpses { get { return true; } } public override int Meat { get { return 1; } } public override int Hides { get { return 8; } } public override HideType HideType { get { return HideType.Spined; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }