using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a Pyre corpse")] public class Pyre : Phoenix { [Constructable] public Pyre() { Name = "Pyre"; Hue = 0x489; FightMode = FightMode.Closest; SetStr(605, 611); SetDex(391, 519); SetInt(669, 818); SetHits(1783, 1939); SetDamage(30); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Fire, 50); SetResistance(ResistanceType.Physical, 65); SetResistance(ResistanceType.Fire, 72, 75); SetResistance(ResistanceType.Poison, 36, 41); SetResistance(ResistanceType.Energy, 50, 51); SetSkill(SkillName.Wrestling, 121.9, 130.6); SetSkill(SkillName.Tactics, 114.4, 117.4); SetSkill(SkillName.MagicResist, 147.7, 153.0); SetSkill(SkillName.Poisoning, 122.8, 124.0); SetSkill(SkillName.Magery, 121.8, 127.8); SetSkill(SkillName.EvalInt, 103.6, 117.0); SetSkill(SkillName.Meditation, 100.0, 110.0); Fame = 21000; Karma = -21000; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } SetWeaponAbility(WeaponAbility.BleedAttack); SetWeaponAbility(WeaponAbility.ParalyzingBlow); } public override bool GivesMLMinorArtifact { get { return true; } } public Pyre(Serial serial) : base(serial) { } public override bool CanBeParagon { get { return false; } } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Paragon.ChestChance > Utility.RandomDouble() ) c.DropItem( new ParagonChest( Name, 5 ) ); } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }