using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a Malefic corpse")] public class Malefic : DreadSpider { [Constructable] public Malefic() { Name = "Malefic"; Hue = 0x455; SetStr(210, 284); SetDex(153, 197); SetInt(349, 390); SetHits(600, 747); SetStam(153, 197); SetMana(349, 390); SetDamage(15, 22); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Poison, 80); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 40, 49); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 41, 48); SetSkill(SkillName.Wrestling, 96.9, 112.4); SetSkill(SkillName.Tactics, 91.3, 105.4); SetSkill(SkillName.MagicResist, 79.8, 95.1); SetSkill(SkillName.Magery, 103.0, 118.6); SetSkill(SkillName.EvalInt, 105.7, 119.6); SetSkill(SkillName.Meditation, 0); Fame = 21000; Karma = -21000; Tamable = false; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } SetWeaponAbility(WeaponAbility.Dismount); /* // TODO: uncomment once added if ( Utility.RandomDouble() < 0.1 ) PackItem( new ParrotItem() ); */ } public Malefic(Serial serial) : base(serial) { } public override bool CanBeParagon { get { return false; } } public override bool GivesMLMinorArtifact { get { return true; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }