using System; using Server.Items; using Server.Mobiles; using System.Collections.Generic; using Server.Engines.BulkOrders; namespace Server.Engines.Quests { public class Zosilem : MondainQuester, ITierQuester { public TierQuestInfo TierInfo { get { return TierQuestInfo.Zosilem; } } [Constructable] public Zosilem() : base("Zosilem", "the Alchemist") { SetSkill(SkillName.Alchemy, 85.0, 100.0); SetSkill(SkillName.TasteID, 65.0, 88.0); } public Zosilem(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { }; } } #region Bulk Orders public override BODType BODType { get { return BODType.Alchemy; } } public override bool IsValidBulkOrder(Item item) { return (item is SmallAlchemyBOD || item is LargeAlchemyBOD); } public override bool SupportsBulkOrders(Mobile from) { return BulkOrderSystem.NewSystemEnabled && from is PlayerMobile && from.Skills[SkillName.Alchemy].Base > 0; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (from is PlayerMobile) ((PlayerMobile)from).NextAlchemyBulkOrder = TimeSpan.Zero; } #endregion public override bool IsActiveVendor { get { return true; } } protected override List SBInfos { get { return m_SBInfos; } } public override void InitSBInfo() { m_SBInfos.Add(new SBAlchemist(this)); } public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Gargoyle; Hue = 0x86EA; HairItemID = 0x4273; HairHue = 0x323; } public override void InitOutfit() { AddItem(new FemaleGargishClothLegs(0x736)); AddItem(new FemaleGargishClothKilt(0x73D)); AddItem(new FemaleGargishClothChest(0x38B)); AddItem(new FemaleGargishClothArms(0x711)); } private static Type[][] m_PileTypes = new Type[][] { new Type[] {typeof(DullCopperIngot), typeof(PileofInspectedDullCopperIngots) }, new Type[] {typeof(ShadowIronIngot), typeof(PileofInspectedShadowIronIngots) }, new Type[] {typeof(BronzeIngot), typeof(PileofInspectedBronzeIngots) }, new Type[] {typeof(GoldIngot), typeof(PileofInspectedGoldIngots) }, new Type[] {typeof(AgapiteIngot), typeof(PileofInspectedAgapiteIngots) }, new Type[] {typeof(VeriteIngot), typeof(PileofInspectedVeriteIngots) }, new Type[] {typeof(ValoriteIngot), typeof(PileofInspectedValoriteIngots) } }; private static object[][] m_KegTypes = new object[][] { new object[] {PotionEffect.RefreshTotal, typeof(InspectedKegofTotalRefreshment) }, new object[] {PotionEffect.PoisonGreater, typeof(InspectedKegofGreaterPoison) } }; private const int NeededIngots = 20; private Type GetPileType(Item item) { Type itemType = item.GetType(); for (int i = 0; i < m_PileTypes.Length; i++) { Type[] pair = m_PileTypes[i]; if (itemType == pair[0]) return pair[1]; } return null; } private Type GetKegType(PotionEffect effect) { for (int i = 0; i < m_KegTypes.Length; i++) { object[] pair = m_KegTypes[i]; if (effect == (PotionEffect)pair[0]) return (Type)pair[1]; } return null; } public override bool OnDragDrop(Mobile from, Item item) { Type inspectedType = null; bool success = false; inspectedType = GetPileType(item); if (inspectedType != null) { if (item.Amount > NeededIngots) { SayTo(from, 1113037); // That's too many. } else if (item.Amount < NeededIngots) { SayTo(from, 1113036); // That's not enough. } else { success = true; } } else if (item is PotionKeg) { PotionKeg keg = (PotionKeg)item; inspectedType = GetKegType(keg.Type); if (inspectedType == null) { SayTo(from, 1113039); // It is the wrong type. } else if (keg.Held < 100) { SayTo(from, 1113038); // It is not full. } else { success = true; } } else { SayTo(from, 1113035); // Oooh, shiney. I have no use for this, though. } if (success) { SayTo(from, 1113040); // Good. I can use from.AddToBackpack(Activator.CreateInstance(inspectedType) as Item); from.SendLocalizedMessage(1113041); // Now mark the inspected item as a quest item to turn it in. } return success; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }