using System; using System.Collections.Generic; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.GargoyleStonecrafter")] public class StoneCrafter : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public StoneCrafter() : base("the stone crafter") { this.SetSkill(SkillName.Carpentry, 85.0, 100.0); } public StoneCrafter(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.TinkersGuild; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBStoneCrafter()); this.m_SBInfos.Add(new SBStavesWeapon()); this.m_SBInfos.Add(new SBCarpenter()); this.m_SBInfos.Add(new SBWoodenShields()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.Title == "the stonecrafter") this.Title = "the stone crafter"; } } }