using System; using Server.Items; namespace Server.Mobiles { public class Sculptor : BaseCreature { [Constructable] public Sculptor() : base(AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4) { this.InitStats(31, 41, 51); this.SpeechHue = Utility.RandomDyedHue(); this.Title = "the sculptor"; this.Hue = Utility.RandomSkinHue(); if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); this.AddItem(new Kilt(Utility.RandomNeutralHue())); } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); this.AddItem(new LongPants(Utility.RandomNeutralHue())); } this.AddItem(new Doublet(Utility.RandomNeutralHue())); this.AddItem(new HalfApron()); Utility.AssignRandomHair(this); Container pack = new Backpack(); pack.DropItem(new Gold(250, 300)); pack.Movable = false; this.AddItem(pack); } public Sculptor(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }