using System; using System.Collections.Generic; using Server.Engines.BulkOrders; namespace Server.Mobiles { public class Scribe : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Scribe() : base("the scribe") { this.SetSkill(SkillName.EvalInt, 60.0, 83.0); this.SetSkill(SkillName.Inscribe, 90.0, 100.0); } public Scribe(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.MagesGuild; } } public override VendorShoeType ShoeType { get { return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBScribe(this)); } public override void InitOutfit() { base.InitOutfit(); this.AddItem(new Server.Items.Robe(Utility.RandomNeutralHue())); } #region Bulk Orders public override BODType BODType { get { return BODType.Inscription; } } public override bool IsValidBulkOrder(Item item) { return (item is SmallInscriptionBOD || item is LargeInscriptionBOD); } public override bool SupportsBulkOrders(Mobile from) { return BulkOrderSystem.NewSystemEnabled && from is PlayerMobile && from.Skills[SkillName.Inscribe].Base > 0; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (from is PlayerMobile) ((PlayerMobile)from).NextInscriptionBulkOrder = TimeSpan.Zero; } #endregion public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }