using System; using Server; using Server.Items; namespace Server.Mobiles.MannequinProperty { public abstract class NegativeAttr : ValuedProperty { public abstract NegativeAttribute Attribute { get; } public double GetPropertyValue(Item item) { return item is BaseWeapon ? ((BaseWeapon)item).NegativeAttributes[Attribute] : 0; } public override bool Matches(Item item) { Value = GetPropertyValue(item); if (Value != 0) { return true; } return false; } } public class PrizedProperty : NegativeAttr { public override Catalog Catalog { get { return Catalog.None; } } public override int LabelNumber { get { return 1154910; } } // Prized public override bool IsSpriteGraph { get { return true; } } public override int SpriteW { get { return 30; } } public override int SpriteH { get { return 210; } } public override NegativeAttribute Attribute { get { return NegativeAttribute.Prized; } } } public class AntiqueProperty : NegativeAttr { public override Catalog Catalog { get { return Catalog.None; } } public override int LabelNumber { get { return 1152714; } } // Antique public override bool IsSpriteGraph { get { return true; } } public override int SpriteW { get { return 60; } } public override int SpriteH { get { return 240; } } public override NegativeAttribute Attribute { get { return NegativeAttribute.Antique; } } } public class NegativeBrittleProperty : NegativeAttr { public override Catalog Catalog { get { return Catalog.None; } } public override int LabelNumber { get { return 1116209; } } // Brittle public override bool IsSpriteGraph { get { return true; } } public override int SpriteW { get { return 90; } } public override int SpriteH { get { return 240; } } public override NegativeAttribute Attribute { get { return NegativeAttribute.Brittle; } } } public class NotCannotBeRepairedProperty : NegativeAttr { public override Catalog Catalog { get { return Catalog.None; } } public override int LabelNumber { get { return 1151782; } } // cannot be repaired public override bool IsSpriteGraph { get { return true; } } public override int SpriteW { get { return 120; } } public override int SpriteH { get { return 240; } } public override NegativeAttribute Attribute { get { return NegativeAttribute.NoRepair; } } } }