using System; using Server.Items; namespace Server.Engines.Quests { public class Landy : MondainQuester { [Constructable] public Landy() : base("Landy", "the soil nurturer") { this.SetSkill(SkillName.Meditation, 60.0, 83.0); this.SetSkill(SkillName.Focus, 60.0, 83.0); } public Landy(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(CreepyCrawliesQuest), typeof(MongbatMenaceQuest), typeof(SpecimensQuest), typeof(ThinningTheHerdQuest) }; } } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.Race = Race.Elf; this.Hue = 0x8384; this.HairItemID = 0x2FCE; this.HairHue = 0x91; } public override void InitOutfit() { this.AddItem(new Sandals(0x901)); this.AddItem(new Tunic(0x719)); this.AddItem(new ShortPants(0x1BB)); Item item; item = new LeafGloves(); item.Hue = 0x1BB; this.AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }