using System; using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Ninja { public class JedahEntille : BaseQuester { [Constructable] public JedahEntille() : base("the Silent") { } public JedahEntille(Serial serial) : base(serial) { } public override int TalkNumber { get { return -1; } } public override void InitBody() { this.InitStats(100, 100, 25); this.Hue = 0x83FE; this.Female = true; this.Body = 0x191; this.Name = "Jedah Entille"; } public override void InitOutfit() { this.HairItemID = 0x203C; this.HairHue = 0x6BE; this.AddItem(new PlainDress(0x528)); this.AddItem(new ThighBoots()); this.AddItem(new FloppyHat()); } public override void OnTalk(PlayerMobile player, bool contextMenu) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }