using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class HolyMage : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public HolyMage() : base("the Holy Mage") { this.SetSkill(SkillName.EvalInt, 65.0, 88.0); this.SetSkill(SkillName.Inscribe, 60.0, 83.0); this.SetSkill(SkillName.Magery, 64.0, 100.0); this.SetSkill(SkillName.Meditation, 60.0, 83.0); this.SetSkill(SkillName.MagicResist, 65.0, 88.0); this.SetSkill(SkillName.Wrestling, 36.0, 68.0); } public HolyMage(Serial serial) : base(serial) { } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBHolyMage()); } public Item ApplyHue(Item item, int hue) { item.Hue = hue; return item; } public override void InitOutfit() { this.AddItem(this.ApplyHue(new Robe(), 0x47E)); this.AddItem(this.ApplyHue(new ThighBoots(), 0x47E)); this.AddItem(this.ApplyHue(new BlackStaff(), 0x47E)); if (this.Female) { this.AddItem(this.ApplyHue(new LeatherGloves(), 0x47E)); this.AddItem(this.ApplyHue(new GoldNecklace(), 0x47E)); } else { this.AddItem(this.ApplyHue(new PlateGloves(), 0x47E)); this.AddItem(this.ApplyHue(new PlateGorget(), 0x47E)); } switch ( Utility.Random(this.Female ? 2 : 1) ) { case 0: this.HairItemID = 0x203C; break; case 1: this.HairItemID = 0x203D; break; } this.HairHue = 0x47E; this.PackGold(100, 200); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }