using System; using Server.Items; namespace Server.Mobiles { public class HireRangerArcher : BaseHire { [Constructable] public HireRangerArcher() : base(AIType.AI_Archer) { SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } Title = "the ranger"; HairItemID = Race.RandomHair(Female); HairHue = Race.RandomHairHue(); Race.RandomFacialHair(this); SetStr(91, 91); SetDex(76, 76); SetInt(61, 61); SetDamage(13, 24); SetSkill(SkillName.Wrestling, 15, 37); SetSkill(SkillName.Parry, 45, 60); SetSkill(SkillName.Archery, 66, 97); SetSkill(SkillName.Magery, 62, 62); SetSkill(SkillName.Swords, 35, 57); SetSkill(SkillName.Fencing, 15, 37); SetSkill(SkillName.Tactics, 65, 87); Fame = 100; Karma = 125; AddItem(new Shoes(Utility.RandomNeutralHue())); AddItem(new Shirt()); // Pick a random sword switch ( Utility.Random(2)) { case 0: AddItem(new Bow()); break; case 1: AddItem(new CompositeBow()); break; } AddItem(new RangerChest()); AddItem(new RangerArms()); AddItem(new RangerGloves()); AddItem(new RangerGorget()); AddItem(new RangerLegs()); PackItem(new Arrow(20)); PackGold(10, 75); } public HireRangerArcher(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);// version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }