using System; using System.Collections.Generic; namespace Server.Mobiles { public class Herbalist : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Herbalist() : base("the herbalist") { this.SetSkill(SkillName.Alchemy, 80.0, 100.0); this.SetSkill(SkillName.Cooking, 80.0, 100.0); this.SetSkill(SkillName.TasteID, 80.0, 100.0); } public Herbalist(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.MagesGuild; } } public override VendorShoeType ShoeType { get { return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBHerbalist()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }