using System; using System.Collections.Generic; using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests { public class InTheBellyOfTheBeastQuest : BaseQuest { public InTheBellyOfTheBeastQuest() : base() { this.AddObjective(new ObtainObjective(typeof(LuckyDagger), "lucky dagger", 1)); this.AddReward(new BaseReward(typeof(SmithsCraftsmanSatchel), 1074282)); } /* In the Belly of the Beast */ public override object Title { get { return 1073049; } } /* Oh, the trauma! *weeps loudly* My lucky dagger has been lost. It was given to me by my father, as a final gift before he died. That blade has been an heirloom of my family for generations. I must have it back. *sniffles pathetically* Please, find my lucky dagger. */ public override object Description { get { return 1074658; } } /* *wailing cries* Then begone if you will not help a poor man in need. */ public override object Refuse { get { return 1074659; } } /* *sniffles* The dagger was stolen by some dishonest man. Or perhaps I dropped it. That doesn't matter though. All that matters is that you find my dagger and return it. */ public override object Uncomplete { get { return 1074660; } } /* You've found it? My lucky dagger! */ public override object Complete { get { return 1074661; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Frazer : MondainQuester { [Constructable] public Frazer() : base("Frazer", "the vagabond") { this.SetSkill(SkillName.ItemID, 64.0, 100.0); } public Frazer(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(InTheBellyOfTheBeastQuest), }; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBJewel()); this.m_SBInfos.Add(new SBTinker(this)); } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.Race = Race.Human; this.Hue = 0x840F; this.HairItemID = 0x204A; this.HairHue = 0x45A; this.FacialHairItemID = 0x204D; this.FacialHairHue = 0x45A; } public override void InitOutfit() { this.AddItem(new Shoes(0x735)); this.AddItem(new LongPants(0x4C0)); this.AddItem(new FancyShirt(0x3)); this.AddItem(new JesterHat(0x74A)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }