using System; using System.Collections.Generic; namespace Server.Mobiles { public class Fisherman : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Fisherman() : base("the fisher") { this.SetSkill(SkillName.Fishing, 75.0, 98.0); } public Fisherman(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.FishermensGuild; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBFisherman()); } public override void InitOutfit() { base.InitOutfit(); this.AddItem(new Server.Items.FishingPole()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }