using System; using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Ninja { public class EnshroudedFigure : BaseQuester { [Constructable] public EnshroudedFigure() { } public EnshroudedFigure(Serial serial) : base(serial) { } public override int TalkNumber { get { return -1; } } public override void InitBody() { this.InitStats(100, 100, 25); this.Hue = 0x8401; this.Female = false; this.Body = 0x190; this.Name = "enshrouded figure"; } public override void InitOutfit() { this.AddItem(new DeathShroud()); this.AddItem(new ThighBoots()); } public override void OnTalk(PlayerMobile player, bool contextMenu) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }