using System; using Server.Items; namespace Server.Engines.Quests { public class Dugan : MondainQuester { [Constructable] public Dugan() : base("Elder Dugan", "the Prospector") { } public Dugan(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(Missing) }; } } public override void InitBody() { InitStats(100, 100, 25); Female = true; Race = Race.Human; Body = 0x190; Hue = 0x83EA; HairItemID = 0x203C; CantWalk = true; Direction = Direction.Left; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new Shoes(1819)); AddItem(new LeatherArms()); AddItem(new LeatherChest()); AddItem(new LeatherLegs()); AddItem(new LeatherGloves()); AddItem(new GnarledStaff()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { Female = true; CantWalk = true; Direction = Direction.Left; var item = FindItemOnLayer(Layer.Shoes); if (item != null) item.Hue = 1819; } } } }