using System; using Server.Items; namespace Server.Engines.Quests { public class Beninort : MondainQuester { [Constructable] public Beninort() : base("Beninort", "the Artificer") { SetSkill(SkillName.ItemID, 60.0, 83.0); SetSkill(SkillName.Imbuing, 60.0, 83.0); } public Beninort(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(SecretsoftheSoulforge) }; } } public override void InitBody() { InitStats(100, 100, 25); CantWalk = true; Race = Race.Gargoyle; Hue = 0x86E8; HairItemID = 0x4258; HairHue = 0x31D; } public override void InitOutfit() { AddItem(new SerpentStoneStaff()); AddItem(new GargishClothChest(1609)); AddItem(new GargishClothArms(1651)); AddItem(new GargishClothKilt(1649)); } public override void Advertise() { Say(1112521); // Know the secrets. Learn of the soulforge. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }