using System; namespace Server.Mobiles { public class BardGuildmaster : BaseGuildmaster { [Constructable] public BardGuildmaster() : base("bard") { this.SetSkill(SkillName.Archery, 80.0, 100.0); this.SetSkill(SkillName.Discordance, 80.0, 100.0); this.SetSkill(SkillName.Musicianship, 80.0, 100.0); this.SetSkill(SkillName.Peacemaking, 80.0, 100.0); this.SetSkill(SkillName.Provocation, 80.0, 100.0); this.SetSkill(SkillName.Swords, 80.0, 100.0); } public BardGuildmaster(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.BardsGuild; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }