using System; using Server.Items; namespace Server.Mobiles { public class Aminia : BaseCreature { [Constructable] public Aminia() : base(AIType.AI_Melee, FightMode.None, 2, 1, 0.5, 2) { this.Name = "Aminia"; this.Title = "the master weaponsmith's wife"; this.Blessed = true; this.InitStats(100, 100, 25); this.Female = true; this.Race = Race.Human; this.Hue = 0x83ED; this.HairItemID = 0x203B; this.HairHue = 0x454; this.AddItem(new Backpack()); this.AddItem(new Sandals(0x75B)); this.AddItem(new Tunic(0x4BF)); this.AddItem(new Skirt(0x8FD)); } public Aminia(Serial serial) : base(serial) { } public override void OnThink() { int hours = 0; int minutes = 0; Clock.GetTime(this.Map, this.Location.X, this.Location.Y, out hours, out minutes); if (hours == 21) { this.Blessed = false; this.Body = 0x17; } else { this.Blessed = true; this.Body = 0x191; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }