using System; using System.Collections; using Server.Engines.CannedEvil; using Server.Items; namespace Server.Mobiles { public class Rikktor : BaseChampion { [Constructable] public Rikktor() : base(AIType.AI_Melee) { Body = 172; Name = "Rikktor"; SetStr(701, 900); SetDex(201, 350); SetInt(51, 100); SetHits(15000); SetStam(203, 650); SetDamage(28, 55); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Fire, 50); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 80, 90); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 80, 90); SetResistance(ResistanceType.Energy, 80, 90); SetSkill(SkillName.Anatomy, 100.0); SetSkill(SkillName.MagicResist, 140.2, 160.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 118.4, 123.9); Fame = 22500; Karma = -22500; VirtualArmor = 130; ForceActiveSpeed = 0.35; ForcePassiveSpeed = 0.7; } public Rikktor(Serial serial) : base(serial) { } public override ChampionSkullType SkullType { get { return ChampionSkullType.Power; } } public override Type[] UniqueList { get { return new Type[] { typeof(CrownOfTalKeesh) }; } } public override Type[] SharedList { get { return new Type[] { typeof(TheMostKnowledgePerson), typeof(BraveKnightOfTheBritannia), typeof(LieutenantOfTheBritannianRoyalGuard) }; } } public override Type[] DecorativeList { get { return new Type[] { typeof(LavaTile), typeof(MonsterStatuette), typeof(MonsterStatuette) }; } } public override MonsterStatuetteType[] StatueTypes { get { return new MonsterStatuetteType[] { MonsterStatuetteType.OphidianArchMage, MonsterStatuetteType.OphidianWarrior }; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override ScaleType ScaleType { get { return ScaleType.All; } } public override int Scales { get { return 20; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 4); } public override void OnGaveMeleeAttack(Mobile defender) { base.OnGaveMeleeAttack(defender); if (0.2 >= Utility.RandomDouble()) this.Earthquake(); } public void Earthquake() { Map map = this.Map; if (map == null) return; ArrayList targets = new ArrayList(); IPooledEnumerable eable = GetMobilesInRange(8); foreach (Mobile m in eable) { if (m == this || !this.CanBeHarmful(m)) continue; if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team)) targets.Add(m); else if (m.Player) targets.Add(m); } eable.Free(); this.PlaySound(0x2F3); for (int i = 0; i < targets.Count; ++i) { Mobile m = (Mobile)targets[i]; double damage = m.Hits * 0.6; if (damage < 10.0) damage = 10.0; else if (damage > 75.0) damage = 75.0; this.DoHarmful(m); AOS.Damage(m, this, (int)damage, 100, 0, 0, 0, 0); if (m.Alive && m.Body.IsHuman && !m.Mounted) m.Animate(20, 7, 1, true, false, 0); // take hit } } public override int GetAngerSound() { return Utility.Random(0x2CE, 2); } public override int GetIdleSound() { return 0x2D2; } public override int GetAttackSound() { return Utility.Random(0x2C7, 5); } public override int GetHurtSound() { return 0x2D1; } public override int GetDeathSound() { return 0x2CC; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }