using System; using Server.Commands; namespace Server.Misc { public class AutoRestart : Timer { private static readonly TimeSpan RestartDelay = TimeSpan.FromSeconds(10); // how long the server should remain active before restart (period of 'server wars') private static readonly TimeSpan WarningDelay = TimeSpan.FromMinutes(1.0); // at what interval should the shutdown message be displayed? public static DateTime RestartTime { get; private set; } public static bool Restarting { get; private set; } public static Timer Timer { get; private set; } public static bool DoneWarning { get; private set; } public static bool Enabled = Config.Get("AutoRestart.Enabled", false); public static int Hour = Config.Get("AutoRestart.Hour", 12); public static int Minutes = Config.Get("AutoRestart.Minute", 0); public static int Frequency = Config.Get("AutoRestart.Frequency", 24); public AutoRestart() : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0)) { } public static void Initialize() { CommandSystem.Register("Restart", AccessLevel.Administrator, new CommandEventHandler(Restart_OnCommand)); CommandSystem.Register("Shutdown", AccessLevel.Administrator, new CommandEventHandler(Shutdown_OnCommand)); if (Enabled) { var now = DateTime.Now; var force = new DateTime(now.Year, now.Month, now.Day, Hour, Minutes, 0); if (now > force) { force += TimeSpan.FromHours(Frequency); } RestartTime = force; BeginTimer(); Utility.WriteConsoleColor(ConsoleColor.Magenta, "[Auto Restart] Configured for {0}:{1}:00, every {2} hours!", RestartTime.Hour, RestartTime.Minute, Frequency); Utility.WriteConsoleColor(ConsoleColor.Magenta, "[Auto Restart] Next Shard Restart: {0}", RestartTime.ToString()); } } public static void Restart_OnCommand(CommandEventArgs e) { if (Restarting) { e.Mobile.SendMessage("The server is already restarting."); } else { e.Mobile.SendMessage("You have initiated server restart."); StopTimer(); Timer.DelayCall(TimeSpan.FromSeconds(1), () => { AutoSave.Save(); Restarting = true; TimedShutdown(true); }); } } public static void Shutdown_OnCommand(CommandEventArgs e) { if (Restarting) { e.Mobile.SendMessage("The server is already shutting down."); } else { e.Mobile.SendMessage("You have initiated server shutdown."); StopTimer(); Timer.DelayCall(TimeSpan.FromSeconds(1), () => { AutoSave.Save(); Restarting = true; TimedShutdown(false); }); } } private static void BeginTimer() { StopTimer(); Timer = new AutoRestart(); Timer.Start(); } private static void StopTimer() { if (Timer != null) { Timer.Stop(); Timer = null; } } protected override void OnTick() { if (Restarting || !Enabled) return; if (WarningDelay > TimeSpan.Zero && !DoneWarning && RestartTime - WarningDelay < DateTime.Now) { World.Broadcast(0x22, true, "The server will be going down in about {0} minute{1}.", WarningDelay.TotalMinutes.ToString(), WarningDelay.TotalMinutes == 1 ? "" : "s"); DoneWarning = true; return; } if (DateTime.Now < RestartTime) { return; } AutoSave.Save(); Restarting = true; TimedShutdown(true); } private static void TimedShutdown(bool restart) { World.Broadcast(0x22, true, String.Format("The server will be going down in about {0} seconds!", RestartDelay.TotalSeconds.ToString())); Timer.DelayCall(RestartDelay, rest => { Core.Kill(rest); }, restart); } } }