using System; using Server.Items; namespace Server.Items { public class WorkableGlass : Item, ICommodity { TextDefinition ICommodity.Description { get { return LabelNumber; } } bool ICommodity.IsDeedable { get { return true; } } public override int LabelNumber { get { return 1154170; } } // workable glass [Constructable] public WorkableGlass() : this( 1 ) { } [Constructable] public WorkableGlass( int amount ) : base( 19328 ) { Stackable = true; Amount = amount; Weight = 1.0; } public WorkableGlass(Serial serial) : base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }