using System; namespace Server.Items { public class SpiritBottle : Item { [Constructable] public SpiritBottle() : base(0xEFB) { this.LootType = LootType.Blessed; this.Weight = 1.0; } public SpiritBottle(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075283; } }// Spirit bottle public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }