using Server; using System; using Server.Engines.Despise; namespace Server.Items { public class PutridHeart : Item { public override int LabelNumber { get { return 1153424; } } // putrid heart [Constructable] public PutridHeart() : this(1) { } [Constructable] public PutridHeart(int amount) : base(0xF91) { Stackable = true; Amount = amount; Hue = 2599; } public override void OnDoubleClick(Mobile from) { if (!this.Deleted && DespiseController.Instance != null) { //DespiseController.Instance.AddDespisePoints(from, this); Engines.Points.PointsSystem.DespiseCrystals.AwardPoints(from, this.Amount); this.Delete(); } } public PutridHeart(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int v = reader.ReadInt(); } } }