using System; using Server.Engines.Quests; namespace Server.Items { public class MapFragment : BaseQuestItem { [Constructable] public MapFragment() : base(0x14ED) { this.LootType = LootType.Blessed; this.Weight = 1; } public MapFragment(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074533; } }// Fragment of a Map public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }