using System; namespace Server.Items { public abstract class Beard : Item { public Beard(Serial serial) : base(serial) { } /*public static Beard CreateByID( int id, int hue ) { switch ( id ) { case 0x203E: return new LongBeard( hue ); case 0x203F: return new ShortBeard( hue ); case 0x2040: return new Goatee( hue ); case 0x2041: return new Mustache( hue ); case 0x204B: return new MediumShortBeard( hue ); case 0x204C: return new MediumLongBeard( hue ); case 0x204D: return new Vandyke( hue ); default: return new GenericBeard( id, hue ); } }*/ protected Beard(int itemID) : this(itemID, 0) { } protected Beard(int itemID, int hue) : base(itemID) { this.LootType = LootType.Blessed; this.Layer = Layer.FacialHair; this.Hue = hue; } public override bool DisplayLootType { get { return false; } } public override bool VerifyMove(Mobile from) { return (from.AccessLevel >= AccessLevel.GameMaster); } public override DeathMoveResult OnParentDeath(Mobile parent) { //Dupe( Amount ); parent.FacialHairItemID = this.ItemID; parent.FacialHairHue = this.Hue; return DeathMoveResult.MoveToCorpse; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); this.LootType = LootType.Blessed; int version = reader.ReadInt(); } } public class GenericBeard : Beard { public GenericBeard(Serial serial) : base(serial) { } private GenericBeard(int itemID) : this(itemID, 0) { } private GenericBeard(int itemID, int hue) : base(itemID, hue) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LongBeard : Beard { public LongBeard(Serial serial) : base(serial) { } private LongBeard() : this(0) { } private LongBeard(int hue) : base(0x203E, hue) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ShortBeard : Beard { public ShortBeard(Serial serial) : base(serial) { } private ShortBeard() : this(0) { } private ShortBeard(int hue) : base(0x203f, hue) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Goatee : Beard { public Goatee(Serial serial) : base(serial) { } private Goatee() : this(0) { } private Goatee(int hue) : base(0x2040, hue) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Mustache : Beard { public Mustache(Serial serial) : base(serial) { } private Mustache() : this(0) { } private Mustache(int hue) : base(0x2041, hue) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class MediumShortBeard : Beard { public MediumShortBeard(Serial serial) : base(serial) { } private MediumShortBeard() : this(0) { } private MediumShortBeard(int hue) : base(0x204B, hue) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class MediumLongBeard : Beard { public MediumLongBeard(Serial serial) : base(serial) { } private MediumLongBeard() : this(0) { } private MediumLongBeard(int hue) : base(0x204C, hue) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Vandyke : Beard { public Vandyke(Serial serial) : base(serial) { } private Vandyke() : this(0) { } private Vandyke(int hue) : base(0x204D, hue) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }