using System; namespace Server.Items { public class BloodwoodSpirit : BaseTalisman { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1075034; } }// Bloodwood Spirit public override bool ForceShowName { get { return true; } } [Constructable] public BloodwoodSpirit() : base(0x2F5A) { Hue = 0x27; MaxChargeTime = 1200; Removal = TalismanRemoval.Damage; Blessed = GetRandomBlessed(); Protection = GetRandomProtection(false); SkillBonuses.SetValues(0, SkillName.SpiritSpeak, 10.0); SkillBonuses.SetValues(1, SkillName.Necromancy, 5.0); } public BloodwoodSpirit(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }