using System; namespace Server.Items { public class WhitePearlBracelet : GoldBracelet { [Constructable] public WhitePearlBracelet() : base() { this.Weight = 1.0; this.Attributes.NightSight = 1; BaseRunicTool.ApplyAttributesTo(this, true, 0, Utility.RandomMinMax(3, 5), 0, 100); if (Utility.Random(100) < 50) { switch ( Utility.Random(3) ) { case 0: this.Attributes.CastSpeed += 1; break; case 1: this.Attributes.CastRecovery += 2; break; case 2: this.Attributes.LowerRegCost += 10; break; } } } public WhitePearlBracelet(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073456; } }// white pearl bracelet public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }