using System; namespace Server.Items { public class DarkSapphireBracelet : GoldBracelet { [Constructable] public DarkSapphireBracelet() : base() { this.Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, true, 0, Utility.RandomMinMax(1, 4), 0, 100); if (Utility.Random(100) < 10) this.Attributes.RegenMana += 2; else this.Resistances.Cold += 10; } public DarkSapphireBracelet(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073455; } }// dark sapphire bracelet public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }