using System; using Server.Engines.Craft; namespace Server.Items { public abstract class BaseBracelet : BaseJewel { public BaseBracelet(int itemID) : base(itemID, Layer.Bracelet) { } public BaseBracelet(Serial serial) : base(serial) { } public override int BaseGemTypeNumber { get { return 1044221; } }// star sapphire bracelet public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)2); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 1) { if (Weight == .1) { Weight = -1; } } } } public class GoldBracelet : BaseBracelet { [Constructable] public GoldBracelet() : base(0x1086) { //Weight = 0.1; } public GoldBracelet(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SilverBracelet : BaseBracelet, IRepairable { public CraftSystem RepairSystem { get { return DefTinkering.CraftSystem; } } [Constructable] public SilverBracelet() : base(0x1F06) { //Weight = 0.1; } public SilverBracelet(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }