using System; using System.Collections.Generic; using Server.ContextMenus; using Server.Mobiles; namespace Server.Items { [FlipableAttribute(0x2790, 0x27DB)] public class LeatherNinjaBelt : BaseWaist, IDyable, INinjaWeapon { private int m_UsesRemaining; private Poison m_Poison; private int m_PoisonCharges; [Constructable] public LeatherNinjaBelt() : base(0x2790) { Weight = 1.0; Layer = Layer.Waist; } public LeatherNinjaBelt(Serial serial) : base(serial) { } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public virtual int WrongAmmoMessage { get { return 1063301; } }//You can only place shuriken in a ninja belt. public virtual int NoFreeHandMessage { get { return 1063299; } }//You must have a free hand to throw shuriken. public virtual int EmptyWeaponMessage { get { return 1063297; } }//You have no shuriken in your ninja belt! public virtual int RecentlyUsedMessage { get { return 1063298; } }//You cannot throw another shuriken yet. public virtual int FullWeaponMessage { get { return 1063302; } }//You cannot add any more shuriken. public virtual int WeaponMinRange { get { return 2; } } public virtual int WeaponMaxRange { get { return 10; } } public virtual int WeaponDamage { get { return Utility.RandomMinMax(3, 5); } } public virtual Type AmmoType { get { return typeof(Shuriken); } } [CommandProperty(AccessLevel.GameMaster)] public int UsesRemaining { get { return m_UsesRemaining; } set { m_UsesRemaining = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public Poison Poison { get { return m_Poison; } set { m_Poison = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public int PoisonCharges { get { return m_PoisonCharges; } set { m_PoisonCharges = value; InvalidateProperties(); } } public bool ShowUsesRemaining { get { return true; } set { } } public void AttackAnimation(Mobile from, Mobile to) { if (from.Body.IsHuman) { if (Core.SA) { from.Animate(AnimationType.Attack, 4); } else { from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0); } } from.PlaySound(0x23A); from.MovingEffect(to, 0x27AC, 1, 0, false, false); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~ if (m_Poison != null && m_PoisonCharges > 0) list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString()); } public override bool OnEquip(Mobile from) { if (base.OnEquip(from)) { from.SendLocalizedMessage(1070785); // Double click this item each time you wish to throw a shuriken. return true; } return false; } public override void OnDoubleClick(Mobile from) { NinjaWeapon.AttemptShoot((PlayerMobile)from, this); } public override void GetContextMenuEntries(Mobile from, List list) { base.GetContextMenuEntries(from, list); if (IsChildOf(from)) { list.Add(new NinjaWeapon.LoadEntry(this, 6222)); list.Add(new NinjaWeapon.UnloadEntry(this, 6223)); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write((int)m_UsesRemaining); Poison.Serialize(m_Poison, writer); writer.Write((int)m_PoisonCharges); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: { m_UsesRemaining = reader.ReadInt(); m_Poison = Poison.Deserialize(reader); m_PoisonCharges = reader.ReadInt(); break; } } } } }