using System; namespace Server.Items { [Flipable] public class WallTorch : BaseLight { [Constructable] public WallTorch() : base(0xA05) { this.Movable = false; this.Duration = TimeSpan.Zero; // Never burnt out this.Burning = false; this.Light = LightType.WestBig; this.Weight = 3.0; } public WallTorch(Serial serial) : base(serial) { } public override int LitItemID { get { if (this.ItemID == 0xA05) return 0xA07; else return 0xA0C; } } public override int UnlitItemID { get { if (this.ItemID == 0xA07) return 0xA05; else return 0xA0A; } } public void Flip() { if (this.Light == LightType.WestBig) this.Light = LightType.NorthBig; else if (this.Light == LightType.NorthBig) this.Light = LightType.WestBig; switch ( this.ItemID ) { case 0xA05: this.ItemID = 0xA0A; break; case 0xA07: this.ItemID = 0xA0C; break; case 0xA0A: this.ItemID = 0xA05; break; case 0xA0C: this.ItemID = 0xA07; break; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }